April 22, 2024
ICT

Social Commerce Market Size to Garner USD 12.1 Billion by 2032

The global Social commerce market size was estimated to be around US$ 2.2 billion in 2022. It is projected to reach US$ 12.1 billion by 2032, indicating a CAGR of 18.58% from 2023 to 2032.

Social Commerce Market Size 2023 To 2032

Key Takeaways

  • Asia Pacific market has accounted for a 70.4% revenue share in 2022.
  • By business model, the B2C segment has accounted revenue share of 57% in 2022.
  • By platform, the video commerce segment has held a revenue share of around 42.7% in 2022.
  • By product, the apparel segment led the market with a revenue share of around 23.6% in 2022.

The market research report on the Social commerce market provides a comprehensive analysis of various key aspects. It includes the definition, classification, and application of Social commerce products. The report examines the development trends, competitive landscape, and industrial chain structure within the industry. Furthermore, it presents an overview of the industry, analyzes national policies and planning, and offers insights into the latest market dynamics and opportunities at a global level.

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Report Scope of the Social Commerce Market:

Report Coverage Details
Market Size in 2023 USD 2.61 Billion
Market Size by 2032 USD 12.1 Billion
Growth Rate from 2023 to 2032 CAGR of 18.58%
Largest Market Asia Pacific
Base Year 2022
Forecast Period 2023 To 2032
Segments Covered By Product Type, By Platform, By Business Model, and By Access
Regions Covered North America, Europe, Asia-Pacific, Latin America, and Middle East & Africa

Read More: Antacids Market Size To Surpass USD 9.64 Billion By 2032

The report presents the volume and value-based market size for the base year 2022 and forecasts the market’s growth between 2023 and 2032. It estimates market numbers based on product form and application, providing size and forecast for each application segment in both global and regional markets.

Focusing on the global Social commerce market, the report highlights its status, future forecasts, growth opportunities, key market players, and key market regions such as the United States, Europe, and China. The study aims to present the development of the Social commerce market by considering factors like Year-on-Year (Y-o-Y) growth, in addition to Compound Annual Growth Rate (CAGR). This approach enables a better understanding of market certainty and the identification of lucrative opportunities.

Regarding production, the report investigates the capacity, production, value, ex-factory price, growth rate, and market share of major manufacturers, regions, and product types. On the consumption side, the report focuses on the regional consumption of Social commerce products across different countries and applications.

Buyers of the report gain access to verified market figures, including global market size in terms of revenue and volume. The report provides reliable estimations and calculations for global revenue and volume by product type from 2023 to 2032. It also includes accurate figures for production capacity and production by region during the same period.

The research includes product parameters, production processes, cost structures, and data classified by region, technology, and application. Furthermore, it conducts SWOT analysis and investment feasibility studies for new projects.

This in-depth research report offers valuable insights into the Social commerce market. It employs an objective and fair approach to analyze industry trends, supporting customer competition analysis, development planning, and investment decision-making. The project received support and assistance from technicians and marketing personnel across various links in the industry chain.

The competitive landscape section of the report provides detailed information on Social commerce market competitors. It includes company overviews, financials, revenue generation, market potential, research and development investments, new market initiatives, global presence, production sites, production capacities, strengths and weaknesses, product launches, product range, and application dominance. However, the data points provided only focus on the companies’ activities related to the Social commerce market.

Prominent players in the market are expected to face tough competition from new entrants. Key players are targeting acquisitions of startup companies to maintain their dominance. The report

Reasons to Purchase this Report:

  • Comprehensive market segmentation analysis incorporating qualitative and quantitative research, considering the impact of economic and policy factors.
  • In-depth regional and country-level analysis, examining the demand and supply dynamics that influence market growth.
  • Market size in USD million and volume in million units provided for each segment and sub-segment.
  • Detailed competitive landscape, including market share of major players, recent projects, and strategies implemented over the past five years.
  • Comprehensive company profiles encompassing product offerings, key financial information, recent developments, SWOT analysis, and employed strategies by major market players.

Key Market Players:

  • TikTok
  • WeChat
  • Etsy, Inc.
  • Pinterest
  • Pinduoduo Inc.
  • Shopify
  • Trell Shop
  • Twitter, Inc.
  • Snap, Inc.

Segments Covered in the Report:

(Note*: We offer reports based on sub-segments as well. Kindly, let us know if you are interested)

By Product Type

  • Apparels
  • Personal & Beauty Care
  • Accessories
  • Home Products
  • Food & Beverage
  • Health Supplements
  • Others

By Platform

  • Social Network-led Commerce
  • Video Commerce
  • Social Reselling
  • Group Buying
  • Product Review Platforms

By Business Model

  • Business to Business (B2B)
  • Business to Consumer (B2C)
  • Consumer to Consumer (C2C)

By Access

  • Mobile Devices
  • Desktops & Laptops

By Geography

  • North America
  • Europe
  • Asia-Pacific
  • Latin America
  • Middle East and Africa

TABLE OF CONTENT

Chapter 1. Introduction

1.1. Research Objective

1.2. Scope of the Study

1.3. Definition

Chapter 2. Research Methodology (Premium Insights)

2.1. Research Approach

2.2. Data Sources

2.3. Assumptions & Limitations

Chapter 3. Executive Summary

3.1. Market Snapshot

Chapter 4. Market Variables and Scope 

4.1. Introduction

4.2. Market Classification and Scope

4.3. Industry Value Chain Analysis

4.3.1. Raw Material Procurement Analysis

4.3.2. Sales and Distribution Channel Analysis

4.3.3. Downstream Buyer Analysis

Chapter 5. COVID 19 Impact on Social Commerce Market 

5.1. COVID-19 Landscape: Social Commerce Industry Impact

5.2. COVID 19 – Impact Assessment for the Industry

5.3. COVID 19 Impact: Global Major Government Policy

5.4. Market Trends and Opportunities in the COVID-19 Landscape

Chapter 6. Market Dynamics Analysis and Trends

6.1. Market Dynamics

6.1.1. Market Drivers

6.1.2. Market Restraints

6.1.3. Market Opportunities

6.2. Porter’s Five Forces Analysis

6.2.1. Bargaining power of suppliers

6.2.2. Bargaining power of buyers

6.2.3. Threat of substitute

6.2.4. Threat of new entrants

6.2.5. Degree of competition

Chapter 7. Competitive Landscape

7.1.1. Company Market Share/Positioning Analysis

7.1.2. Key Strategies Adopted by Players

7.1.3. Vendor Landscape

7.1.3.1. List of Suppliers

7.1.3.2. List of Buyers

Chapter 8. Global Social Commerce Market, By Product Type

8.1. Social Commerce Market, by Product Type, 2023-2032

8.1.1. Apparels

8.1.1.1. Market Revenue and Forecast (2020-2032)

8.1.2. Personal & Beauty Care

8.1.2.1. Market Revenue and Forecast (2020-2032)

8.1.3. Accessories

8.1.3.1. Market Revenue and Forecast (2020-2032)

8.1.4. Home Products

8.1.4.1. Market Revenue and Forecast (2020-2032)

8.1.5. Food & Beverage

8.1.5.1. Market Revenue and Forecast (2020-2032)

8.1.6. Health Supplements

8.1.6.1. Market Revenue and Forecast (2020-2032)

8.1.7. Others

8.1.7.1. Market Revenue and Forecast (2020-2032)

Chapter 9. Global Social Commerce Market, By Platform

9.1. Social Commerce Market, by Platform, 2023-2032

9.1.1. Social Network-led Commerce

9.1.1.1. Market Revenue and Forecast (2020-2032)

9.1.2. Video Commerce

9.1.2.1. Market Revenue and Forecast (2020-2032)

9.1.3. Social Reselling

9.1.3.1. Market Revenue and Forecast (2020-2032)

9.1.4. Group Buying

9.1.4.1. Market Revenue and Forecast (2020-2032)

9.1.5. Product Review Platforms

9.1.5.1. Market Revenue and Forecast (2020-2032)

Chapter 10. Global Social Commerce Market, By Business Model 

10.1. Social Commerce Market, by Business Model, 2023-2032

10.1.1. Business to Business (B2B)

10.1.1.1. Market Revenue and Forecast (2020-2032)

10.1.2. Business to Consumer

10.1.2.1. Market Revenue and Forecast (2020-2032)

10.1.3. Consumer to Consumer (C2C)

10.1.3.1. Market Revenue and Forecast (2020-2032)

Chapter 11. Global Social Commerce Market, By Access 

11.1. Social Commerce Market, by Access, 2023-2032

11.1.1. Mobile Devices

11.1.1.1. Market Revenue and Forecast (2020-2032)

11.1.2. Desktops & Laptops

11.1.2.1. Market Revenue and Forecast (2020-2032)

Chapter 12. Global Social Commerce Market, Regional Estimates and Trend Forecast

12.1. North America

12.1.1. Market Revenue and Forecast, by Product Type (2020-2032)

12.1.2. Market Revenue and Forecast, by Platform (2020-2032)

12.1.3. Market Revenue and Forecast, by Business Model (2020-2032)

12.1.4. Market Revenue and Forecast, by Access (2020-2032)

12.1.5. U.S.

12.1.5.1. Market Revenue and Forecast, by Product Type (2020-2032)

12.1.5.2. Market Revenue and Forecast, by Platform (2020-2032)

12.1.5.3. Market Revenue and Forecast, by Business Model (2020-2032)

12.1.5.4. Market Revenue and Forecast, by Access (2020-2032)

12.1.6. Rest of North America

12.1.6.1. Market Revenue and Forecast, by Product Type (2020-2032)

12.1.6.2. Market Revenue and Forecast, by Platform (2020-2032)

12.1.6.3. Market Revenue and Forecast, by Business Model (2020-2032)

12.1.6.4. Market Revenue and Forecast, by Access (2020-2032)

12.2. Europe

12.2.1. Market Revenue and Forecast, by Product Type (2020-2032)

12.2.2. Market Revenue and Forecast, by Platform (2020-2032)

12.2.3. Market Revenue and Forecast, by Business Model (2020-2032)

12.2.4. Market Revenue and Forecast, by Access (2020-2032)

12.2.5. UK

12.2.5.1. Market Revenue and Forecast, by Product Type (2020-2032)

12.2.5.2. Market Revenue and Forecast, by Platform (2020-2032)

12.2.5.3. Market Revenue and Forecast, by Business Model (2020-2032)

12.2.5.4. Market Revenue and Forecast, by Access (2020-2032)

12.2.6. Germany

12.2.6.1. Market Revenue and Forecast, by Product Type (2020-2032)

12.2.6.2. Market Revenue and Forecast, by Platform (2020-2032)

12.2.6.3. Market Revenue and Forecast, by Business Model (2020-2032)

12.2.6.4. Market Revenue and Forecast, by Access (2020-2032)

12.2.7. France

12.2.7.1. Market Revenue and Forecast, by Product Type (2020-2032)

12.2.7.2. Market Revenue and Forecast, by Platform (2020-2032)

12.2.7.3. Market Revenue and Forecast, by Business Model (2020-2032)

12.2.7.4. Market Revenue and Forecast, by Access (2020-2032)

12.2.8. Rest of Europe

12.2.8.1. Market Revenue and Forecast, by Product Type (2020-2032)

12.2.8.2. Market Revenue and Forecast, by Platform (2020-2032)

12.2.8.3. Market Revenue and Forecast, by Business Model (2020-2032)

12.2.8.4. Market Revenue and Forecast, by Access (2020-2032)

12.3. APAC

12.3.1. Market Revenue and Forecast, by Product Type (2020-2032)

12.3.2. Market Revenue and Forecast, by Platform (2020-2032)

12.3.3. Market Revenue and Forecast, by Business Model (2020-2032)

12.3.4. Market Revenue and Forecast, by Access (2020-2032)

12.3.5. India

12.3.5.1. Market Revenue and Forecast, by Product Type (2020-2032)

12.3.5.2. Market Revenue and Forecast, by Platform (2020-2032)

12.3.5.3. Market Revenue and Forecast, by Business Model (2020-2032)

12.3.5.4. Market Revenue and Forecast, by Access (2020-2032)

12.3.6. China

12.3.6.1. Market Revenue and Forecast, by Product Type (2020-2032)

12.3.6.2. Market Revenue and Forecast, by Platform (2020-2032)

12.3.6.3. Market Revenue and Forecast, by Business Model (2020-2032)

12.3.6.4. Market Revenue and Forecast, by Access (2020-2032)

12.3.7. Japan

12.3.7.1. Market Revenue and Forecast, by Product Type (2020-2032)

12.3.7.2. Market Revenue and Forecast, by Platform (2020-2032)

12.3.7.3. Market Revenue and Forecast, by Business Model (2020-2032)

12.3.7.4. Market Revenue and Forecast, by Access (2020-2032)

12.3.8. Rest of APAC

12.3.8.1. Market Revenue and Forecast, by Product Type (2020-2032)

12.3.8.2. Market Revenue and Forecast, by Platform (2020-2032)

12.3.8.3. Market Revenue and Forecast, by Business Model (2020-2032)

12.3.8.4. Market Revenue and Forecast, by Access (2020-2032)

12.4. MEA

12.4.1. Market Revenue and Forecast, by Product Type (2020-2032)

12.4.2. Market Revenue and Forecast, by Platform (2020-2032)

12.4.3. Market Revenue and Forecast, by Business Model (2020-2032)

12.4.4. Market Revenue and Forecast, by Access (2020-2032)

12.4.5. GCC

12.4.5.1. Market Revenue and Forecast, by Product Type (2020-2032)

12.4.5.2. Market Revenue and Forecast, by Platform (2020-2032)

12.4.5.3. Market Revenue and Forecast, by Business Model (2020-2032)

12.4.5.4. Market Revenue and Forecast, by Access (2020-2032)

12.4.6. North Africa

12.4.6.1. Market Revenue and Forecast, by Product Type (2020-2032)

12.4.6.2. Market Revenue and Forecast, by Platform (2020-2032)

12.4.6.3. Market Revenue and Forecast, by Business Model (2020-2032)

12.4.6.4. Market Revenue and Forecast, by Access (2020-2032)

12.4.7. South Africa

12.4.7.1. Market Revenue and Forecast, by Product Type (2020-2032)

12.4.7.2. Market Revenue and Forecast, by Platform (2020-2032)

12.4.7.3. Market Revenue and Forecast, by Business Model (2020-2032)

12.4.7.4. Market Revenue and Forecast, by Access (2020-2032)

12.4.8. Rest of MEA

12.4.8.1. Market Revenue and Forecast, by Product Type (2020-2032)

12.4.8.2. Market Revenue and Forecast, by Platform (2020-2032)

12.4.8.3. Market Revenue and Forecast, by Business Model (2020-2032)

12.4.8.4. Market Revenue and Forecast, by Access (2020-2032)

12.5. Latin America

12.5.1. Market Revenue and Forecast, by Product Type (2020-2032)

12.5.2. Market Revenue and Forecast, by Platform (2020-2032)

12.5.3. Market Revenue and Forecast, by Business Model (2020-2032)

12.5.4. Market Revenue and Forecast, by Access (2020-2032)

12.5.5. Brazil

12.5.5.1. Market Revenue and Forecast, by Product Type (2020-2032)

12.5.5.2. Market Revenue and Forecast, by Platform (2020-2032)

12.5.5.3. Market Revenue and Forecast, by Business Model (2020-2032)

12.5.5.4. Market Revenue and Forecast, by Access (2020-2032)

12.5.6. Rest of LATAM

12.5.6.1. Market Revenue and Forecast, by Product Type (2020-2032)

12.5.6.2. Market Revenue and Forecast, by Platform (2020-2032)

12.5.6.3. Market Revenue and Forecast, by Business Model (2020-2032)

12.5.6.4. Market Revenue and Forecast, by Access (2020-2032)

Chapter 13. Company Profiles

13.1. TikTok

13.1.1. Company Overview

13.1.2. Product Offerings

13.1.3. Financial Performance

13.1.4. Recent Initiatives

13.2. WeChat

13.2.1. Company Overview

13.2.2. Product Offerings

13.2.3. Financial Performance

13.2.4. Recent Initiatives

13.3. Etsy, Inc.

13.3.1. Company Overview

13.3.2. Product Offerings

13.3.3. Financial Performance

13.3.4. Recent Initiatives

13.4. Pinterest

13.4.1. Company Overview

13.4.2. Product Offerings

13.4.3. Financial Performance

13.4.4. Recent Initiatives

13.5. Pinduoduo Inc.

13.5.1. Company Overview

13.5.2. Product Offerings

13.5.3. Financial Performance

13.5.4. Recent Initiatives

13.6. Shopify

13.6.1. Company Overview

13.6.2. Product Offerings

13.6.3. Financial Performance

13.6.4. Recent Initiatives

13.7. Trell Shop

13.7.1. Company Overview

13.7.2. Product Offerings

13.7.3. Financial Performance

13.7.4. Recent Initiatives

13.8. Twitter, Inc.

13.8.1. Company Overview

13.8.2. Product Offerings

13.8.3. Financial Performance

13.8.4. Recent Initiatives

13.9. Snap, Inc.

13.9.1. Company Overview

13.9.2. Product Offerings

13.9.3. Financial Performance

13.9.4. Recent Initiatives

Chapter 14. Research Methodology

14.1. Primary Research

14.2. Secondary Research

14.3. Assumptions

Chapter 15. Appendix

15.1. About Us

15.2. Glossary of Terms

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Prathamesh

I have completed my education in Bachelors in Computer Application. A focused learner having a keen interest in the field of digital marketing, SEO, SMM, and Google Analytics enthusiastic to learn new things along with building leadership skills.

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